University of Strathclyde · Glasgow

Dr Pejman
Saeghe

I'm a Lecturer in Computer and Information Sciences at Strathclyde, where I study the human side of emerging technologies — particularly extended reality (XR) and generative AI. My work asks what these technologies do to people's sense of identity, trust, and safety, and how we can design them to empower rather than harm.

Lecturer, Computer & Information Sciences · StrathCyber Founder & Lead, Strathclyde XR Hub Expert Fellow · Advisory Board · XRCET-TIPSS Steering Committee, SPRITE+
14+
Publications in leading HCI venues
510+
Citations · h-index 8 · via Google Scholar ↗
Best paper honourable mention
Active funded projects

I am an award-winning Human-Computer Interaction researcher and Lecturer in Computer and Information Sciences at the University of Strathclyde, where I am also a member of StrathCyber. I hold a PhD in HCI from the University of Manchester (2022), funded by the EPSRC and BBC R&D, where I created and evaluated a design space for Augmented Reality Television — supervised by Dr Sarah Clinch, Professor Robert Stevens, and Dr Bruce Weir (BBC R&D). Before joining Strathclyde, I was a Research Associate and then Research Fellow at the University of Glasgow — funded by REPHRAIN — working with Professor Mohamed Khamis and Dr Mark McGill on privacy, security, and social implications of everyday XR.

My research asks what emerging technologies — particularly XR and generative AI — do to people: how they shape identity, trust, safety, and social relationships. I work across a range of contexts, from immersive media and cybersecurity to rehabilitation and public engagement, always with a focus on understanding and protecting people.

I lead the Strathclyde Human-Centred Immersive Futures (XR Hub), a cross-faculty research community that brings together computer science, psychology, engineering, the humanities, and the arts to advance the responsible use of immersive technologies. My methods are rooted in HCI — co-design, user studies, interviews, and prototyping — and I also use theatre and performance as a research tool, reflecting a commitment to bridging arts and humanities with science and technology.

Paper awards
2024
Best Paper Honourable Mention (top 5% of submissions) — IEEE ISMAR, Seattle, USA
2022
Best Paper Honourable Mention (top 5% of submissions) — ACM IMX, Aveiro, Portugal
2020
Best Paper Honourable Mention (top 5% of submissions) — ACM IMX, Barcelona, Spain
Service
2026
Associate Chair (Privacy & Security), ACM CHI
2024
Associate Chair (Understanding People: Qualitative Methods), ACM CHI · Special recognition for outstanding reviewing
2022–24
Associate Editor, PACM on Human-Computer Interaction
2024–
Ethics Committee & Deputy Lead of Internationalisation, Department of Computer and Information Sciences, University of Strathclyde
2023
Local Chair, Augmented Humans Conference
2019–
Reviewer, ACM CHI, CSCW, IMX, ISMAR, NordiCHI, IMWUT, IEEE ISMAR, and others (30+ papers reviewed)
AI writing group & explainers

I am a member of the SPRITE+ AI Writing Group, producing accessible explainers on the intersection of AI with trust, identity, privacy, security, and safety. Three explainers published to date:

Policy & impact
2022
Contributed evidence to the Ofcom Call for Evidence on the first phase of online safety regulation, via REPHRAIN
2022
Contributed to the All Party Parliamentary Group on the Metaverse and Web 3.0 white paper on risk identification and citizen safeguarding
Invited talks
2024
Deceptive and manipulative design patterns in XR — Meta, London
2023
Distributed & Interactive Systems group — Centrum Wiskunde & Informatica (CWI), Amsterdam
2023
CoSE Research Introductions — University of Glasgow
2020
Lunchtime Talks — BBC R&D, Salford
Principal Investigator · Active SPRITE+ · SALIENT
BEYOND MISTAKES

Using XR and wearable AI to support people in custody to build the skills and identity needed for life after release, with the aim of reducing reoffending. The project draws on social identity theory and takes a participatory "nothing about us, without us" approach. We are currently interviewing frontline workers from prison services, charities, and third-sector organisations, and analysing the data using reflexive thematic analysis. A public engagement event to share findings, seek feedback, and map the problem space is planned shortly. In collaboration with Middlesex University and Bournemouth University.

Publications

Springett, McAlaney, Saeghe — Diversity and identity among persons with convictions. CHI 2026 Workshop: Between and Beyond — Designing for Identity Complexity in HCI.   Preprint ↗ Workshop ↗
Saeghe et al. — Title to be confirmed. CHI 2026 Workshop: XR for Challenging Environments — Enabling Human Performance and Agency under Stress. Preprint forthcoming.   Workshop ↗
Project page ↗ SPRITE+ Sandpit 5 ↗
Principal Investigator · Active JARSS funded
Safeguarding citizens at the intersection of generative AI and the metaverse

As AI-generated content becomes hyper-personalised and immersive displays become ubiquitous, the potential for deception and manipulation in XR environments grows substantially. This project investigates how people can be safeguarded against these harms. Following an initial round of interviews, Sebastian Vowles was recruited and is now leading this line of inquiry as part of his PhD, funded through the John Anderson Research Studentship Scheme (JARSS) at Strathclyde. The project is actively collaborating with partners at Universitatea "Ștefan cel Mare" Suceava and KTH Royal Institute of Technology.

Publications

Vowles, Ruthven, Saeghe — The content authorship-generation continuum: A framework for classifying AI-mediated content. CHI 2026 Poster Track.   Preprint ↗ CHI 2026 session ↗
Project page ↗
Co-Investigator · Completed SPRITE+ · Nov 2024 – May 2025
UNMASKED: The Theatre of Inauthenticity

Can theatre help the public recognise and resist online manipulation? This project used devised performance as a research method, combining computer science, cybersecurity, AI, and psychology. I collaborated with professional theatre-makers to devise a play, then went on stage and performed it with them at the Science Gallery London in front of an audience of 66 members of the public. The performance was evaluated through quantitative and qualitative studies. Led by King's College London, in collaboration with the University of Nottingham, University of Liverpool, and Middlesex University.

Project page ↗ SPRITE+ Sandpit 4 ↗
Co-Investigator · Completed Meta Research Award · 2022
A toolkit for identification and mitigation of XR dark patterns

Dark patterns are deceptive interface designs that manipulate users against their own interests. In XR environments — where perception, space, and sensing interact in novel ways — these patterns take on amplified and novel forms. This project, funded by a 2022 Meta Research Award, investigated how dark patterns manifest in augmented and virtual reality and developed a framework for identifying and mitigating them. Led by Mohamed Khamis at the University of Glasgow.

Publications

Krauß, Saeghe et al. — What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design. ACM Transactions on Computer-Human Interaction, 2024.   doi:10.1145/3660340 ↗
Ruocco, Saeghe et al. — From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping. IEEE ISMAR 2024.   IEEE Xplore ↗   Best Paper Honourable Mention
Meta Research Award announcement ↗
Earlier projects
Principal Investigator · Completed University of Glasgow CoSE Fellowship · £126k
Generative AI in the Metaverse — social and perceptual implications

A two-year post-doctoral fellowship funded by the College of Science and Engineering at the University of Glasgow, investigating the application of generative AI in metaversal environments and its implications for users. The work produced multiple publications in top HCI venues including ACM CSCW, NordiCHI, IMWUT, and TOCHI, and directly seeded the subsequent JARSS-funded PhD project at Strathclyde.

Principal Investigator · Completed EPSRC Summer Vacation Internship · £5k
TV viewers' trust in AI-generated companion content

A summer internship project at the University of Glasgow, in collaboration with BBC R&D, investigating how television viewers perceive and trust AI-generated companion content. Findings were presented at BBC R&D and at the University of Glasgow.

Principal Investigator · Completed Research Impact & Knowledge Exchange Internship · £4k
XR as a vector for disinformation in TV broadcasting

A summer internship project at the University of Glasgow investigating how extended reality technologies could be exploited to disinform television audiences — exploring the intersection of immersive media, misinformation, and viewer trust.

Postgraduate (MSc)

Both modules are part of the MSc Cyber Security and MSc Advanced Computer Science with Cyber Security programmes. I designed both modules in collaboration with Dr Ross Horne and Dr Daniel Thomas, and deliver them with Dr Daniel Thomas.

Information Security Fundamentals
CS880
MSc level Semester 1 10 credits 40% coursework · 60% exam

This module covers the core concepts and practical foundations of information security. Topics include information security fundamentals, access control and authentication, relevant law and ethics, risk management, cryptography, and networking. Students are expected to understand these topics and apply them in real scenarios. The module uses a flipped classroom model — students engage with video and reading material on MyPlace in advance of each session, freeing class time for deeper discussion and application.

What students will be able to do Articulate core information security concepts and apply them in context · Explain how access control, authentication, and cryptography work together · Understand relevant law, ethics, and privacy considerations · Apply risk management techniques and work confidently with networking fundamentals
View full syllabus ↗
Research Topics in Cyber Security
CS887
MSc level Semester 2 10 credits 100% coursework Prereq: CS880

This module gives students an in-depth look at current research in cyber security through direct engagement with top peer-reviewed academic papers. Each student is assigned two papers from a curated list spanning topics such as usable security and cybercrime — selected based on their own ranked preferences. Students present one paper, write a critical report comparing both, and participate in Q&A discussions of their colleagues' presentations. The module develops both subject knowledge and the scholarly skills needed to read, evaluate, and communicate research at MSc level.

What students will be able to do Critically read and evaluate top academic papers in cyber security · Write a comparative critical review of research literature · Present research clearly and field questions from peers · Identify gaps and situate topics in their historical and current context
View full syllabus ↗

Undergraduate (BSc)

Third-year optional module. Designed and delivered in collaboration with Dr Cassandra Kist.

Introduction to Human-Computer Interaction
CS378
Year 3 optional Semester 1 20 credits 100% coursework

This module introduces students to the evolving field of human-computer interaction — covering the range of theories, practices, problems, and goals that HCI addresses, grounded in interdisciplinary methods and perspectives. The focus narrows to one essential area of HCI practice: user evaluation. Students develop the knowledge and skills to design a user study for a human-facing computer system, from framing the research question through to ethics, instruments, and analysis.

What students will be able to do Apply HCI frameworks and perspectives to evaluate human-facing systems · Design and conduct user studies, including ethical considerations · Critically compare HCI evaluation methods and justify choices · Analyse the difference between system performance metrics and genuine user experience
View full syllabus ↗
Current

PhD students

Photo to come
Sebastian Vowles
PhD Student · Year 1
Sebastian's research blurb coming soon — watch this space.
XR First year
Photo to come
Ricard Kelly
PhD Student · Year 1
Ricard's research blurb coming soon — watch this space.
AI First year

Postdocs, research assistants & interns

Postdoctoral researcher
Positions will be listed here when available. If you are interested in working with the lab, get in touch.
Contact Pejman ↓
Summer interns
Summer internship opportunities are posted here when available. Students interested in XR and AI research are welcome to reach out.
Contact Pejman ↓
Visiting researchers
The lab welcomes visiting academics and researchers. If you are interested in a visit or collaboration, please get in touch.
Contact Pejman ↓
Past

Alumni and former members will be listed here.

Let's work together

I welcome enquiries from prospective PhD students interested in the human implications of XR and AI, and from researchers or organisations seeking collaboration on immersive and intelligent technologies.