Dr Pejman Saeghe

I'm a Lecturer in Computer and Information Sciences at Strathclyde, where I study the human side of emerging technologies — particularly extended reality (XR) and generative AI. I hold a PhD from the University of Manchester (2022), funded by the EPSRC and BBC R&D, supervised by Dr Sarah Clinch, Professor Robert Stevens, and Dr Bruce Weir. Before joining Strathclyde, I was a Research Associate at the University of Glasgow, funded by REPHRAIN, working with Professor Mohamed Khamis and Dr Mark McGill on privacy, security, and social implications of everyday XR, followed by a Research Fellowship funded by the College of Science and Engineering at the University of Glasgow. I lead the Strathclyde XR Hub and am a member of StrathCyber. Within SPRITE+ I serve as Expert Fellow, Early Career Advisory Board member, and on the XRCET-TIPSS Steering Committee.

Active projects
Principal Investigator SPRITE+ · SALIENT
BEYOND MISTAKES

Using XR and wearable AI to support people in custody to build the skills and identity needed for life after release, with the aim of reducing reoffending. The project draws on social identity theory and takes a participatory "nothing about us, without us" approach. We are currently interviewing frontline workers from prison services, charities, and third-sector organisations, and analysing the data using reflexive thematic analysis. A public engagement event to share findings, seek feedback, and map the problem space is planned shortly. In collaboration with Middlesex University and Bournemouth University.

Publications

Springett, McAlaney, Saeghe — Diversity and identity among persons with convictions. CHI 2026 Workshop: Between and Beyond — Designing for Identity Complexity in HCI.   Preprint ↗ Workshop ↗
McAlaney, Springett, Saeghe — Beyond mistakes: opportunities and challenges of XR for staff in prison and probation settings. CHI 2026 Workshop: XR for Challenging Environments — Enabling Human Performance and Agency under Stress.   Preprint ↗ Workshop ↗
Project page ↗ SPRITE+ Sandpit 5 ↗
Principal Investigator JARSS funded
Safeguarding citizens at the intersection of generative AI and the metaverse

As AI-generated content becomes hyper-personalised and immersive displays become ubiquitous, the potential for deception and manipulation in XR environments grows substantially. This project investigates how people can be safeguarded against these harms. Following an initial round of interviews, Sebastian Vowles was recruited and is now leading this line of inquiry as part of his PhD, funded through the John Anderson Research Studentship Scheme (JARSS) at Strathclyde. The project is actively collaborating with partners at Universitatea "Ștefan cel Mare" Suceava and KTH Royal Institute of Technology.

Publications

Vowles, Ruthven, Saeghe — The content authorship-generation continuum: A framework for classifying AI-mediated content. CHI 2026 Poster Track.   Preprint ↗ CHI 2026 session ↗
Project page ↗
Past project highlights
Co-Investigator SPRITE+ · Nov 2024 – May 2025
UNMASKED: The Theatre of Inauthenticity

Can theatre help the public recognise and resist online manipulation? This project used devised performance as a research method, combining computer science, cybersecurity, AI, and psychology. I collaborated with professional theatre-makers to devise a play, then went on stage and performed it with them at the Science Gallery London in front of an audience of 66 members of the public. The performance was evaluated through quantitative and qualitative studies. Led by King's College London, in collaboration with the University of Nottingham, University of Liverpool, and Middlesex University.

Project page ↗ SPRITE+ Sandpit 4 ↗
Co-Investigator Meta Research Award · 2022
A toolkit for identification and mitigation of XR dark patterns

Dark patterns are deceptive interface designs that manipulate users against their own interests. In XR environments — where perception, space, and sensing interact in novel ways — these patterns take on amplified and novel forms. This project, funded by a 2022 Meta Research Award, investigated how dark patterns manifest in augmented and virtual reality and developed a framework for identifying and mitigating them. Led by Mohamed Khamis at the University of Glasgow.

Publications

Krauß, Saeghe et al. — What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design. ACM Transactions on Computer-Human Interaction, 2024.   doi:10.1145/3660340 ↗
Ruocco, Saeghe et al. — From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping. IEEE ISMAR 2024.   IEEE Xplore ↗   Best Paper Honourable Mention
Meta Research Award announcement ↗
Principal Investigator University of Glasgow CoSE Fellowship
Generative AI in the Metaverse — social and perceptual implications

A two-year post-doctoral fellowship funded by the College of Science and Engineering at the University of Glasgow, investigating the application of generative AI in metaversal environments and its implications for users. The work produced multiple publications in top HCI venues including ACM CSCW, NordiCHI, IMWUT, and TOCHI, and directly seeded the subsequent JARSS-funded PhD project at Strathclyde.

Principal Investigator EPSRC Summer Vacation Internship
TV viewers' trust in AI-generated companion content

A summer internship project at the University of Glasgow, in collaboration with BBC R&D, investigating how television viewers perceive and trust AI-generated companion content. Findings were presented at BBC R&D and at the University of Glasgow.

Principal Investigator Research Impact & Knowledge Exchange Internship
XR as a vector for disinformation in TV broadcasting

A summer internship project at the University of Glasgow investigating how extended reality technologies could be exploited to disinform television audiences — exploring the intersection of immersive media, misinformation, and viewer trust.

Postgraduate (MSc)

Both modules are part of the MSc Cyber Security and MSc Advanced Computer Science with Cyber Security programmes. I designed both modules in collaboration with Dr Ross Horne and Dr Daniel Thomas, and deliver them with Dr Daniel Thomas.

Information Security Fundamentals
CS880
MSc level Semester 1 10 credits

This module covers the core concepts and practical foundations of information security. Topics include information security fundamentals, access control and authentication, relevant law and ethics, risk management, cryptography, and networking. Students are expected to understand these topics and apply them in real scenarios. The module uses a flipped classroom model — students engage with video and reading material on MyPlace in advance of each session, freeing class time for deeper discussion and application.

What students will be able to do Articulate core information security concepts and apply them in context · Explain how access control, authentication, and cryptography work together · Understand relevant law, ethics, and privacy considerations · Apply risk management techniques and work confidently with networking fundamentals
View full syllabus ↗
Research Topics in Cyber Security
CS887
MSc level Semester 2 10 credits Prereq: CS880

This module gives students an in-depth look at current research in cyber security through direct engagement with top peer-reviewed academic papers. Each student is assigned two papers from a curated list spanning topics such as usable security and cybercrime — selected based on their own ranked preferences. Students present one paper, write a critical report comparing both, and participate in Q&A discussions of their colleagues' presentations. The module develops both subject knowledge and the scholarly skills needed to read, evaluate, and communicate research at MSc level.

What students will be able to do Critically read and evaluate top academic papers in cyber security · Write a comparative critical review of research literature · Present research clearly and field questions from peers · Identify gaps and situate topics in their historical and current context
View full syllabus ↗

Undergraduate (BSc)

Third-year optional module. Designed and delivered in collaboration with Dr Cassandra Kist.

Introduction to Human-Computer Interaction
CS378
Year 3 optional Semester 1 20 credits

This module introduces students to the evolving field of human-computer interaction — covering the range of theories, practices, problems, and goals that HCI addresses, grounded in interdisciplinary methods and perspectives. The focus narrows to one essential area of HCI practice: user evaluation. Students develop the knowledge and skills to design a user study for a human-facing computer system, from framing the research question through to ethics, instruments, and analysis.

What students will be able to do Apply HCI frameworks and perspectives to evaluate human-facing systems · Design and conduct user studies, including ethical considerations · Critically compare HCI evaluation methods and justify choices · Analyse the difference between system performance metrics and genuine user experience
View full syllabus ↗
Current PhD students
Sebastian Vowles
Year 1
Sebastian's research blurb coming soon — watch this space.
XR AI TIPSS
Ricard Kelly
Year 1
Ricard's research blurb coming soon — watch this space.
AI Consciousness

Let's work together

I welcome enquiries from prospective PhD students interested in the human implications of XR and AI, and from researchers or organisations seeking collaboration on immersive and intelligent technologies.