Principal Investigator · Active
SPRITE+ · SALIENT
BEYOND MISTAKES
Using XR and wearable AI to support people in custody to build the skills and
identity needed for life after release, with the aim of reducing reoffending.
The project draws on social identity theory and takes a participatory
"nothing about us, without us" approach. We are currently interviewing frontline
workers from prison services, charities, and third-sector organisations, and
analysing the data using reflexive thematic analysis. A public engagement event
to share findings, seek feedback, and map the problem space is planned shortly.
In collaboration with Middlesex University and Bournemouth University.
Publications
Springett, McAlaney, Saeghe —
Diversity and identity among persons with convictions.
CHI 2026 Workshop: Between and Beyond — Designing for Identity Complexity in HCI.
Preprint ↗
Workshop ↗
Saeghe et al. —
Title to be confirmed.
CHI 2026 Workshop: XR for Challenging Environments — Enabling Human Performance and Agency under Stress. Preprint forthcoming.
Workshop ↗
Principal Investigator · Active
JARSS funded
Safeguarding citizens at the intersection of generative AI and the metaverse
As AI-generated content becomes hyper-personalised and immersive displays become
ubiquitous, the potential for deception and manipulation in XR environments grows
substantially. This project investigates how people can be safeguarded against
these harms. Following an initial round of interviews,
Sebastian Vowles was recruited
and is now leading this line of inquiry as part of his PhD, funded through the
John Anderson Research Studentship Scheme (JARSS) at Strathclyde. The project
is actively collaborating with partners at
Universitatea "Ștefan cel Mare" Suceava
and KTH Royal Institute of Technology.
Publications
Vowles, Ruthven, Saeghe —
The content authorship-generation continuum: A framework for classifying AI-mediated content.
CHI 2026 Poster Track.
Preprint ↗
CHI 2026 session ↗
Co-Investigator · Completed
SPRITE+ · Nov 2024 – May 2025
UNMASKED: The Theatre of Inauthenticity
Can theatre help the public recognise and resist online manipulation? This project
used devised performance as a research method, combining computer science,
cybersecurity, AI, and psychology. I collaborated with professional theatre-makers
to devise a play, then went on stage and performed it with them at the Science
Gallery London in front of an audience of 66 members of the public. The performance
was evaluated through quantitative and qualitative studies. Led by King's College
London, in collaboration with the University of Nottingham, University of Liverpool,
and Middlesex University.
Co-Investigator · Completed
Meta Research Award · 2022
A toolkit for identification and mitigation of XR dark patterns
Dark patterns are deceptive interface designs that manipulate users against their
own interests. In XR environments — where perception, space, and sensing interact
in novel ways — these patterns take on amplified and novel forms. This project,
funded by a 2022 Meta Research Award, investigated how dark patterns manifest
in augmented and virtual reality and developed a framework for identifying and
mitigating them. Led by Mohamed Khamis at the University of Glasgow.
Publications
Krauß, Saeghe et al. —
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design.
ACM Transactions on Computer-Human Interaction, 2024.
doi:10.1145/3660340 ↗
Ruocco, Saeghe et al. —
From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping.
IEEE ISMAR 2024.
IEEE Xplore ↗
Best Paper Honourable Mention
Earlier projects
Principal Investigator · Completed
University of Glasgow CoSE Fellowship · £126k
Generative AI in the Metaverse — social and perceptual implications
A two-year post-doctoral fellowship funded by the College of Science and Engineering
at the University of Glasgow, investigating the application of generative AI in
metaversal environments and its implications for users. The work produced multiple
publications in top HCI venues including ACM CSCW, NordiCHI, IMWUT, and TOCHI,
and directly seeded the subsequent JARSS-funded PhD project at Strathclyde.
Principal Investigator · Completed
EPSRC Summer Vacation Internship · £5k
TV viewers' trust in AI-generated companion content
A summer internship project at the University of Glasgow, in collaboration with
BBC R&D, investigating how television viewers perceive and trust AI-generated
companion content. Findings were presented at BBC R&D and at the University
of Glasgow.
Principal Investigator · Completed
Research Impact & Knowledge Exchange Internship · £4k
XR as a vector for disinformation in TV broadcasting
A summer internship project at the University of Glasgow investigating how extended
reality technologies could be exploited to disinform television audiences — exploring
the intersection of immersive media, misinformation, and viewer trust.