For an up-to-date record please check my profiles at Google Scholar and The University of Manchester.
Conceptualizing Augmented Reality Television
for the Living Room
Radu-Daniel Vatavu, Pejman Saeghe, Teresa Chambel, Vinoba Vinayagamoorthy, Marian Florin Ursu
In Proceedings of the ACM International Conference on Interactive Media Experiences
Barcelona, Spain, June 2020
We examine the concept and characteristics of “Augmented Reality Television” (ARTV) using a four-step investigation method consisting of (1) an analysis of commonly-accepted perspectives on Augmented and Mixed Reality systems, (2) a literature survey of previous work on ARTV, (3) relevant connections with other areas of scientific investigation from TVX/IMX, such as Ambient Media, Interactive TV, and 3-D TV, and (4) by proposing a conceptual framework for ARTV called the “Augmented Reality Television Continuum”. Our work comes at a moment when the excitement and hype about the potential of AR for home entertainment has overlooked rigorous analysis and clear-cut examinations of the concepts involved, which should be the hallmark of any exact science. With this work, our goal is to draw the community’s attention toward fundamentals and first principles of ARTV and to tease out its salient qualities on solid foundations.
Augmented Reality and Television:
Dimensions and Themes
Pejman Saeghe, Gavin Abercrombie, Bruce Weir, Sarah Clinch, Steve Pettifer, Robert Stevens
In Proceedings of the ACM International Conference on Interactive Media Experiences
Barcelona, Spain, June 2020
Commercialisation of augmented reality (AR) devices has led to their growing application in domestic environments and leisure activities. One such domain is that of television, where AR is one of several technologies driving innovation (c.f. Internet broadcasting, second screen devices). We conduct a systematic literature review to quantify research at the intersection of AR and broadcast television. We identify six common themes and a set of cross-cutting design decisions. We distill this information into a design space incorporating six dimensions: abstraction, interaction, time, display, context and editorial control. We provide methods to operationalise the dimensions to enable research and development of novel concepts, and through this generate six design guidelines to shape future activity at the intersection of AR and television.
Designing Intergenerational Media Experiences:
A Participatory Design Approach
Veronica Pialorsi, Pejman Saeghe
In Proceedings of the ACM International Conference on Interactive Media Experiences workshop
Toys and the TV: Serious Play
Barcelona, Spain, June 2020
The advent of new technologies and platforms (e.g. hand-held displays, the Internet) challenge the traditional ways in which we consume media content. The differences in the technological literacy of young children (digital natives) and elderly adults, can deny them opportunities to bond over shared media experiences. However, if designed thoughtfully, novel media experiences can bridge this intergenerational gap. We provide a scenario where connected toys encourage collaborative learning, and create a bonding experience between a grandchild and their grandparent. Furthermore, we propose a set of methods to be used in participatory design for the creation of such experiences.
Augmenting Television With Augmented Reality
Pejman Saeghe, Sarah Clinch, Bruce Weir, Maxine Glancy,
Vinoba Vinayagamoorthy, Ollie Pattinson, Steve Pettifer, Robert Stevens
In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
Manchester, UK, June 2019
This paper explores the effects of adding augmented reality (AR) artefacts to an existing TV programme. A prototype was implemented augmenting a popular nature documentary. Synchronised content was delivered over a Microsoft HoloLens and a TV. Our preliminary findings suggest that the addition of AR to an existing TV programme can result in creation of engaging experiences. However, presenting content outside the traditional TV window challenges traditional storytelling conventions and viewer expectations. Further research is required to understand the risks and opportunities presented when adding AR artefacts to TV.
Augmented Reality Broadcasting:
Challenges and Opportunities
Pejman Saeghe, Sarah Clinch, Bruce Weir, Steve Pettifer, Robert Stevens
In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI) workshop
Challenges Using Head-Mounted Displays in Shared and Social Spaces
Glasgow, Scotland, UK, May 2019
The constant evolution of technologies involved in the production, distribution, and consumption of broadcast material has impacted our perception of our societies and the way we interact with each other. Future changes in this landscape will be carried forward by advances in high speed mobile connectivity, and the sensing and awareness properties of virtual and augmented reality devices. In this paper we present a vision for a use-case of these emerging technologies in the context of a scenario, and discuss the social and technological challenges they present.
Automatic Bilingual Corpus Collection from Wikipedia
Mark Unitt, Simon Tite, Pejman Saeghe
In Proceedings of the 38th Conference Translating and the Computer
London, UK, November 2016
This is a study to combine a number of existing technologies with newly developed tools to create an automatic tool to assist with corpus collection for machine translation. This study aims to combine technologies for domain classification, domain source identification, and comparable file alignment into a unified tool. The unified tool will be used to make the corpora collection process more focused and efficient and enable a wider variety of sources to be used.